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Cop Rules and Handbook
#1
Information 
[Image: T2uaMDf.png]

Please make sure you read this handbook for cops carefully before going on-duty as cadet/officer!


1. How to get on duty:
First, put on Cadet/Officer tag as shown below.
[Cadet] Cadet is in green letters, brackets are black.
[Officer] Officer is in green letters, brackets are black.
You must put your name in your numberplate.
You can get strobe and the skins from http://rcruise.net/downloads


2. Cop insim:
http://i.imgur.com/r49GFFV.jpg
You can see the cop panel on the right side of the screen.  
It shows nearby players distance and speed. Red speed means they are speeding. To engage a player, all you do is click on their name in the cop panel.


3. What happens when you bust a player:
http://i.imgur.com/4F2qLUC.jpg
When you bust someone (it happens automatically when the cop is within 5m to the suspect and the suspect is moving slower than 1km/h for 3 seconds) a new menu will appear. In this menu are the different types of fines you can assign. To assign fines, all you do is click each law the suspect broke, then click fine. If it is a first offense and they stopped right away you can just click warn to give them a warning.
As a cop, you are NOT allowed to make someone send you money for the fine, you must use the cop panel to issue a fine. Exception: See 11. Suspect out of bounds  


4. Cop Binds:
These are the official copbinds for Reality Cruise.
The binds are required. (The last 6 binds are optional, better talk to your suspect manually after busting)
You may insert your name into the Backup bind.
[Image: 9FrA9JF.png]


5. Communication between cops:
When several cops are on duty at the same time communication is an important point. Whether you are in a chase or not it is always important to be in touch with the other cops, but specially when planning tactics while being a backup or to form out a roadblock.
For the best communication we strongly recommend using TeamSpeak (ip: ts3.rcruise.net). There is a separate channel for cops which can be used by any on duty cop. Alternatively, cops are provided of the usage of a special in-game command while on duty: !cc <message>. This will write to a private chat only visible by on duty cadets and officers.


[Image: 69Oj7Fk.png]


0. General Rule:
Do not do anything you wouldn't do in real life as well, like high speed head-to-head crashes or road blocks to a 250km/h car where he can't avoid you. These are just suicide moves and they will only cause problems. This is a rule, not a suggestion. You may lose your cop rights if you do not follow them.


1. Cars:
1.1. - Cadets are only allowed to be on duty in roadcars (Cars without slicks).
1.2. - Officers may go on duty in roadcars and GTR/NGT.
1.3. - GTR/NGT are not allowed to chase roadcars and MRT.
1.4. - Roadcars can chase any car.
Overview <--click


2. Behavior on the road:
2.1. - Cadet's/Officer's should follow all rules regarding safe driving. This means no speeding, no drifting, no doing jobs (if the chase situation is so that you need to go through the job agency there is no problem on that, but avoiding finishing it), driving on the right side of the road and respecting traffic lights.
2.2. - Once you engage a suspect you may go above the speed limit/wrong side to stay with the suspect, but if you cause a crash you need to say sorry. Watch the map and look for oncoming cars before you wrong side.
2.3. - Cadet's/Officer's should allow for 10 kmh over the speed limit before chasing a suspect. This is allowed in real life and should be allowed here also.


3. General behavior:
3.1. - All Civilian Rules apply to Cadet's/Officer's.
3.2. - You can't namecall/insult or crash people on purpose.
3.3. - Say sorry if you cause a crash. If the person you hit is badly damaged, do !send 500 and send them tow money. If you are caught full speed ramming other drivers you will receive a kick and possibly lose your cop rights.


4. Pits & Carpark:
4.1. - Absolutely no contact is allowed in the pits.
4.2. - No heavy force is allowed in the carpark.


5. Speed Zones:
5.1. - Don't engage immediately after a change of speed zones.
When a car changes to a different speed zone, wait a bit (about 100m) for the car to slow down to the proper speed. If the car does not show signs of slowing down to the limit, engage and chase like normal.


6. Backup:
6.1. - You can only join a chase that started AFTER the last time you went onduty.
6.2. - You may only join backup if the original Cop requests it, do not automatically join backup, wait until the Cop requests it.
6.3. - Only 3 cops may join backup on a suspect. ( so max 4 cops at a chase)
6.4. - When reporting to backup, you must use your strobe and watch for oncoming cars if you go on the wrong side.
6.5. - You may speed when reporting for backup, but take care of other cars around you.
6.6. - If you crash someone while reporting for backup, say sorry and !send 500 for tow.
6.7. - If you give a cop backup and lose the suspect, DO NOT REJOIN THE CHASE.


7. Cop Skins/Strobe:
7.1. - [Cadet] / [Officer] Must always use Cadet/Officer skins.
7.2. - The skin with Cadet on the door is for Cadets, and the skin with Officer on the door is for Officers.
7.3. - When you are chasing a suspect use Strobe and Horn 5.


8. AFK/Parking on Track:
8.1. - Any cars parked on the track and NOT in carpark may be chased and fined for illegal parking.This includes admins and owners.
8.2. - Cops need to patrol the track. Don't stand around somewhere to wait for speeding cars.
8.3. - If you are going to be AFK after being a cop, you must change your tag to [AFK] so you become off-duty.
8.4. - Don't drive with the [AFK] Tag.


9. Roadblocks:
9.1. - When a chase is in condition 4, you can form a roadblock to help stop the suspect. You do not need to be in the chase to setup the roadblock, but when the suspect gets close enough, you must join the chase.
9.2. - If you lose the suspect because of being the roadblock, you cannot rejoin the chase.


10. Conditions:
10.0. - Condition 0: Follow the suspect from a safe distance. Do not touch the suspects car. (Avoid brake checks).

10.1. - Condition 1: Suspect is still refusing to stop. Follow the suspect from a safe distance. Do not touch the suspects car. (Avoid Brake checks) Same as Condition 0.

10.2. - Condition 2: You're allowed to start blocking and pushing the suspect. You can call backup from this condition. Read the Backup Rules!

10.3. - Condition 3: Suspect is still not stopping. You're allowed to use P.I.T force (P.I.T. Tutorial Video)

10.4. - Condition 4: Heavy force and roadblocks are allowed to stop suspect as soon as possible! Do not use excessive force. As forbidden by 0.General Rule


11. Suspect out of bounds:
11.1. - When a suspect is out of bounds (outside/under the track, or inside a closed area), where the cop cannot reach him to execute a bust by the insim and the suspect has also no option to escape, then the suspect needs to send money to the cop. After that, the cop will cancel the chase.
11.2. - The amount of money to send is half of the fine the suspect would pay, if busted regularly.
Example: condition 4 (4x250€=1000€) plus additional fines for dangerous driving (100€), speeding (100€) and ramming a cop (200€) equals 1400€. half of that is 700€. This is what the suspect, in this example, needs to send to the cop.





Regards,
[RC]-Team


Attached Files Thumbnail(s)
   
[RC]George
[-] The following 6 users say Thank You to [RC] GeorgeForeman for this post:
  • Berni25, Bies, darkgt40, [RC] DarkTuning, [RC] Hawk, JAGG.
#2
Reposted the coprules to make them more sorted and more eye friendly.
No major changes were made.

Minor changes that were made:
-added the copbinds as picture, to show the different colors in them.

-added numbers to the rules for easier quoting and finding.

-removed the different text colors from the past updates.
Last update was more than 2 month ago, enough time to get used to it.

-removed rule: "No rechasing anybody that has been in a chase within the last 5 minutes" Rule is not needed anymore to protect recently chased cruisers. The insim takes care of this now. When a suspect wants to disconnect to be able to be chased again, its the suspects free will to do so.

-added rule: 7.3. - When you are chasing a suspect use Strobe and Horn 5. (for the sake of completeness)

-added rule: 8.2. - Cops need to patrol the track. Don't stand around somwhere to wait for speeding cars. (was always handled that way, but never written in the rules)

-added rule: 8.4. - Don't drive with the [AFK] Tag (should be unneccesary to write that down, but i have seen AFK-Cops speeding around the track to drive to the carpark)
[RC]George
[-] The following 1 user says Thank You to [RC] GeorgeForeman for this post:
  • [RC] Hawk
#3
Added this to the rules:

11. Suspect out of bounds
11.1. - When a suspect is out of bounds (outside/under the track, or inside a closed area), where the cop cannot reach him to execute a bust by the insim and the suspect has also no option to escape, then the suspect needs to send money to the cop. After that, the cop will cancel the chase.
11.2. - The amount of money to send is half of the fine the suspect would pay, if busted regulary.
Example: condition 4 (4x250€=1000€) plus additional fines for dangerous driving (100€), speeding (100€) and ramming a cop (200€) equals 1400€. half of that is 700€. This is what the suspect, in this example, needs to send to the cop.



This is how it was handled by general agreement all the time, but it was also never written in the rules.
[RC]George
[-] The following 5 users say Thank You to [RC] GeorgeForeman for this post:
  • Berni25, [RC] DarkTuning, ente, [RC] Hawk, PVL
#4
Minor update:

This:

1.Cars
1.1. - Roadcars can chase Roadcars, UFR/XFR (Ngt) and GTR´s.
1.2. - GTR´s can only chase UFR/XFR (Ngt) or other GTR cars.

was replaced by this:

1.Cars
1.1. - GTR/NGT are not allowed to chase roadcars (Cars without slicks) and MRT.
1.2. - Roadcars can chase any car.
Overview <--click
[RC]George
[-] The following 1 user says Thank You to [RC] GeorgeForeman for this post:
  • [RC] Hawk
#5
Information 
For copy'n'paste:
[RC-PD] Hello sir/madame!
[!]Speeding[!]
[!]Dangerous Driving[!]
[!]Officer ramming[!]
[!]Illegal Parking[!]
[RC-PD] Thank you sir. Have a nice day.

[RC-PD] NEED BACKUP! NEED BACKUP! NEED BACKUP!
[RC-PD] responding to backup
[RC-PD] unit ENTE ready for backup
[RC-PD] PULL OVER or you will be FORCED TO STOP!
[RC-PD] SIREN on screen -> SLOW DOWN!
[RC-PD] DON'T INTERACT/FOLLOW a chase!

edit by george:
Sadly it doesn't work by copy and paste out of the forum. You then still need to type it in by hand to do the colors.
Or you copy and paste it from someone ingame (recommended).
[-] The following 1 user says Thank You to ente for this post:
  • [RC] Hawk
#6
Added rule- CADET'S CANNOT DRIVE ANY GTR'S WHILE ON-DUTY.




Edit:George some people's couldn't comprehend not to drive any GTR's while on-duty as a cadet. The guy say it not INSIGHT for looking at the rule
[Image: image.png]
[RC[Coptrainer
[
Officer]Arion
[-] The following 1 user says Thank You to Arion for this post:
  • [RC] Hawk
#7
Minor update, adjustment and clarification.

Changed this:

1. Cars
1.1. - GTR/NGT are not allowed to chase roadcars (Cars without slicks) and MRT.
1.2. - Roadcars can chase any car.
Overview <--click


to:

1. Cars
1.1. - Cadets are only allowed to be on duty in roadcars (Cars without slicks).
1.2. - Officers may go on duty in roadcars and GTR/NGT.
1.3. - GTR/NGT are not allowed to chase roadcars and MRT.
1.4. - Roadcars can chase any car.
Overview <--click




Also changed this:

5. Speed Zones
5.1. - When a car changes to a different speed zone, give 5 seconds for the car to slow down to the proper speed. If the car does not slow down to the limit after 5 seconds, engage and chase like normal.

to:

5. Speed Zones
5.1. - Don't engage immediately after a change of speed zones.
When a car changes to a different speed zone, wait a bit (about 100m) for the car to slow down to the proper speed. If the car does not show signs of slowing down to the limit, engage and chase like normal.




this was discussed in TS a while ago, 5 seconds are by far to long. Sometimes it is enough to already drive into the next speed zone.
[RC]George
#8
Minor update.

Changed this:

2. Behavior on the road:
2.1. - Cadet's/Officer's should follow all rules regarding safe driving. This means no speeding, no drifting, no Jobs and driving on the right side of the road.


to:

2. Behavior on the road:
2.1. - Cadet's/Officer's should follow all rules regarding safe driving. This means no speeding, no drifting, no doing jobs (if the chase situation is so that you need to go through the job agency there is no problem on that, but avoiding finishing it), driving on the right side of the road and respecting traffic lights.




Also, added in the Handbook:

5. Communication between cops:
When several cops are on duty at the same time communication is an important point. Whether you are in a chase or not it is always important to be in touch with the other cops, but specially when planning tactics while being a backup or to form out a roadblock.
For the best communication we strongly recommend using TeamSpeak (ip: ts3.rcruise.net). There is a separate channel for cops which can be used by any on duty cop. Alternatively, cops are provided of the usage of a special in-game command while on duty: !cc <message>. This will write to a private chat only visible by on duty cadets and officers.
[Image: HIwTBH8.png]
This little light of mine... I'm gonna let it shine!
[-] The following 4 users say Thank You to [RC] DarkTuning for this post:
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