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Cop Rules and Handbook
#1
Information 
[Image: T2uaMDf.png]

Please make sure you read this handbook for cops carefully before being on duty as Cadet/Officer!

By being on duty as Cadet/Officer we assume that you have read and understand the rules. It is your responsability to be up-to-date with the latest rules.

Failure to stick to the rules will probably make you lose your cop rights.



1. How to get on duty:
First, put on Cadet/Officer tag as shown below:
- [Cadet] Nickname > 'Cadet' in green, brackets in black and nickname in white.
- [Officer] Nickname > 'Officer' in green, brackets in black and nickname in white.
Blank space between tag and nickname may be omitted if neccesary due to lack of space.
You must put your nickname in your number plate.
The usage of an audible siren and flashing lights is a must when chasing someone, thus you must use some kind of script/software that uses the implemented siren in-game (/siren fast, /siren slow, /siren off) and flashes both front and back lights (blinkers optionally).
You can get the RC Strobe software and the up-to-date skins from http://rcruise.net/downloads.


2. Cop insim:
[Image: rmhr17g.jpg]
(suspect not speeding)


[Image: POdTBAg.jpg]
(suspect speeding)

You can see the cop panel on the right side of your screen.  
It shows nearby players, including how far they are from you and their current speed. If the speed is shown in red color it means the player is speeding.
To chase a player all you have to do is click on their name in the cop panel. If you use your mouse to steer you might want to switch to the mouse-friendly cop panel by typing !copmode, and then simply use the commands described under !cophelp.


3. What happens when you bust a player:
[Image: 6RdJ1IZ.jpg]
Always interact with your suspect when you bust him.
When you bust someone (it happens automatically when the cop is within 5m to the suspect and the suspect is moving slower than 1km/h for 3 seconds) a new menu will appear.
In this menu you can see the different fines you can issue.
To issue a fine all you have to do is click on each law the suspect broke and then click FINE. Clicking on an already issued fine will remove it from the final list of issued fines.
If it is their first offense, and they stopped right away you can just click on WARN to give them a warning.
As a cop, you are NOT allowed to make someone send you money for the fine, you must use the cop panel to issue a fine. Exception: see "10. Suspect out of bounds".  
Do NOT interact with the suspect until both of you have moved away from the road to a safer place. Standing in the middle of the road is a high risk for the rest of the traffic.


4. Cop binds:
These are the official and mandatory cop binds for Reality Cruise.
These binds are required, whereas binds containing the chase offenses (Speeding, Dangerous driving...) are optional. It is recommended to communicate with your suspect manually after busting.
You may insert your name in the "UNIT {name} AVAILABLE FOR BACKUP" bind.
[Image: LRzNQCu.png]


5. Communication between cops:
When several cops are on duty at the same time communication is an important point. Whether you are in a chase or not it is always important to be in touch with the other cops, but specially when planning tactics while being a backup or to form out a roadblock.
For the best communication we strongly recommend using TeamSpeak (ip: ts3.rcruise.net). There is a separate channel for cops which can be used by any on duty cop.
Alternatively, cops are provided of the usage of a special in-game command while on duty: !cc <message>. This will write to a private chat only visible by on duty cadets and officers.


[Image: 69Oj7Fk.png]


0. General rule:
Do not do anything you would not do in real life either, like high speed head-on crashes or road blocks to a 250km/h car where he cannot avoid you. These are just suicidal moves and they will only cause problems.


1. Cars:
1.1. - Cadets are only allowed to be on duty in roadcars (cars without slicks).
1.2. - Officers may go on duty in roadcars and GTR/NGT.
1.3. - Officers using GTR/NGT are not allowed to chase roadcars nor MRT.
1.4. - Roadcars can chase any car.
Overview <--click


2. Behavior as a cop:
2.1. - All Civilian Rules apply to Cadets/Officers.
2.2. - Cadets/Officers must follow all rules regarding safe driving. This means no speeding, no drifting, no doing jobs (if the situation is so that you need to go through the job agency there is no problem on that, but avoiding finishing it), driving on the left side of the road and respecting traffic lights.
2.3. - Once you start chasing a suspect you may go above the speed limit/wrong side to stay with the suspect, but if you cause a crash you need to say sorry. Watch the map and look for oncoming cars before you wrong side.
2.4. - During a chase you may go through red tires and wrong way in pits and/or oval if, and only if, the suspect did before, in order to catch up with him. However, you must warn any online staff member ASAP so he can handle the situation, or if there is nobody online at that moment you can write down a report in the forums.
2.5. - Cadets/Officers should allow civilians a 10 km/h margin over the speed limit before starting a chase. This is allowed in real life and should be also allowed here.
2.6. - Say sorry if you cause a crash. If the person you hit is badly damaged, do !send 500 and send them tow money.
2.7. - Civilian rule 1.23. states "Do Not Follow/Interfere/Overtake Chases!". If someone is either following, interfering or overtaking a chase you should report it to any staff member online or write down a report in the forums.
2.8. - Civilian rule 2.1. states: "Do not tease the cops to get a chase". If you feel like someone is going after you for a chase or annoying you so you chase him you should report it to any staff member online or write down a report in the forums.


3. Pits and carpark:
3.1. - No heavy force is allowed in the carpark nor the pits (i.e. light force allowed), even when the chase reaches its final condition.


4. Speed zones:
4.1. - Do not start a chase for speeding immediately after a zone where speed limits change.
When a car drives to a different speed zone, wait a bit (about 100m) for the car to slow down to an adequate speed. If the car does not show signs of slowing down to the new speed limit then start the chase.


5. Backup:
5.1. - You can only join a chase that started AFTER the last time you went on duty.
5.2. - You may only join as backup if the original cop requests it. Do not automatically join as backup, wait until the original cop requests it.
5.3. - Only 3 cops may join as backup on a suspect, i.e. at most 4 cops can chase one suspect at a time.
5.4. - When you are reporting for backup you are already "chasing". This means you can go wrong way and/or over speed as long as you do it carefully. You must use visual and audible sirens on your way to the chase.
5.5. - If you crash someone while reporting for backup, say sorry and !send 500 for tow.
5.6. - If you join a chase as backup, and you lose the suspect, DO NOT REJOIN THE CHASE.


6. Cop skins and strobe:
6.1. - On duty Cadets/Officers must always use their respective skins.
6.2. - The skin with the text "Cadet" on the door is for cadets only, and the skin with the text "Officer" on the door is for officers only.
6.3. - When chasing a suspect you must use visual and audible sirens. Revise "1. How to be on duty" from cop handbook in order to get more details.


7. AFK/parking on track:
7.1. - Any cars parked on the track and NOT in carpark may be chased and fined for illegal parking. This also includes RC staff. Exception: if the car is parked on a dangerous place for the traffic then report it to any staff member.
7.2. - Cops need to patrol the track. Do not stand around somewhere to wait for speeding cars.
7.3. - If you are going to be AFK after being a cop (i.e. parking on carpark wearing Cadet/Officer skin) you must change your tag to [AFK] to be off duty.
7.4. - Do not drive with the [AFK] tag on.


8. Roadblocks:
8.1. - Forming a roadblock is one kind of backup help, thus rules stated under "5. Backup" apply here too.
8.2. - When a chase is in condition 4, you can form a roadblock to help stop the suspect. You do not need to be in the chase to setup the roadblock, but when the suspect gets close enough, you must join the chase.
8.3. - If you lose the suspect because of being in the roadblock, you cannot rejoin the chase.


9. Conditions:
9.1. - Condition 0: Follow the suspect from a safe distance. Do not touch the suspect's car. Avoid brake checks.

9.2. - Condition 1: Suspect is still refusing to stop. Follow the suspect from a safe distance. Do not touch the suspect's car. Avoid brake checks. Same as Condition 0.

9.3. - Condition 2: You are allowed to start blocking and pushing the suspect. You can also call for backup from this condition. Read carefully "5. Backup" rules.

9.4. - Condition 3: Suspect is still not stopping. You're allowed to use P.I.T. force (P.I.T. Tutorial Video).

9.5. - Condition 4: Heavy force and roadblocks are allowed in order to stop the suspect as soon as possible! Do not use excessive force as forbidden by "0. General rule". Read carefully "8. Roadblocks" rules.


10. Suspect out of bounds:
10.1. - When a suspect is out of bounds, i.e. outside/under the track or inside a closed area, where the cop cannot reach him to execute a bust by the insim and the suspect has either no option to escape, the suspect needs to manually pay the fine by sending the money to the cop. After that, the cop will cancel the chase.
10.2. - The amount of money to be sent is half of the fine the suspect would pay if he would have been busted regularly.
Example: condition 4 (4x250€=1000€) plus additional fines for dangerous driving (100€), speeding (100€) and ramming a cop (200€) equals 1400€. half of that is 700€. This is what the suspect, in this example, needs to send to the cop.
10.3. - When a suspect goes out of bounds on purpose you should point them to the server rule 3.6. If the suspect ignores the warning you should report it to any online staff member, or directly on the forums.


11. Checkpoints:
11.1. - As of today, the checkpoints don't have a proper function. To place a checkpoint just write !setcp, and to remove it just drive away or write !delcp.
11.2. - Checkpoints must cover only one lane. To set it up just place yourself in the way that your right side of the car faces the incoming traffic.
11.3. - Usage of checkpoints is, for now, restricted to indicate dangerous situations (e.g. tow in progress). It is forbidden to randomly place checkpoints for fun.


12. Acting as a TOW while on duty:
12.1. - As of today, there is a TOW system implemented, but anyone can actually act as a TOW. That includes cops too, with some remarks shown below.
12.2. - If you answer to a help call you may: drive a bit over the speed limit (as long as it's not full throttle), use the right side of the road if necessary and skip traffic lights. Always as long as it is safe to do so!. Keep in mind the point 2.6 stated in these cop rules.
12.3. - If you answer to a help call you must use your strobe. Usage of flashing lights is mandatory, whereas the audible siren might be useful when approaching another car or a junction.
12.4. - When you reach the scene you can set up a checkpoint. Please refer to the point 11.3 stated in these cop rules.


13. Special tracks' zones:
13.1. - As an on duty cop (and not chasing) you are not allowed to drive:
  • Across the pedestrian bridge at Westhill. It is located near the Job Agency, and passes next to Opel factory.
  • Through red tires.
  • Wrong way in the pit lane.
13.2. - Civilians are allowed to hoon, i.e. not being chased, at the following places:
  • Kart tracks at Westhill.
  • Drag strip at Blackwood and Westhill.
  • Drift layout at Blackwood.


Regards,
[RC]-Team


Attached Files Thumbnail(s)
   
[RC]George
[-] The following 6 users say Thank You to [RC] GeorgeForeman for this post:
  • Berni25, Bies, darkgt40, [RC] DarkTuning, [RC] Hawk, JAGG.
#2
Reposted the coprules to make them more sorted and more eye friendly.
No major changes were made.

Minor changes that were made:
-added the copbinds as picture, to show the different colors in them.

-added numbers to the rules for easier quoting and finding.

-removed the different text colors from the past updates.
Last update was more than 2 month ago, enough time to get used to it.

-removed rule: "No rechasing anybody that has been in a chase within the last 5 minutes" Rule is not needed anymore to protect recently chased cruisers. The insim takes care of this now. When a suspect wants to disconnect to be able to be chased again, its the suspects free will to do so.

-added rule: 7.3. - When you are chasing a suspect use Strobe and Horn 5. (for the sake of completeness)

-added rule: 8.2. - Cops need to patrol the track. Don't stand around somwhere to wait for speeding cars. (was always handled that way, but never written in the rules)

-added rule: 8.4. - Don't drive with the [AFK] Tag (should be unneccesary to write that down, but i have seen AFK-Cops speeding around the track to drive to the carpark)
[RC]George
[-] The following 1 user says Thank You to [RC] GeorgeForeman for this post:
  • [RC] Hawk
#3
Added this to the rules:

11. Suspect out of bounds
11.1. - When a suspect is out of bounds (outside/under the track, or inside a closed area), where the cop cannot reach him to execute a bust by the insim and the suspect has also no option to escape, then the suspect needs to send money to the cop. After that, the cop will cancel the chase.
11.2. - The amount of money to send is half of the fine the suspect would pay, if busted regulary.
Example: condition 4 (4x250€=1000€) plus additional fines for dangerous driving (100€), speeding (100€) and ramming a cop (200€) equals 1400€. half of that is 700€. This is what the suspect, in this example, needs to send to the cop.



This is how it was handled by general agreement all the time, but it was also never written in the rules.
[RC]George
[-] The following 5 users say Thank You to [RC] GeorgeForeman for this post:
  • Berni25, [RC] DarkTuning, ente, [RC] Hawk, PVL
#4
Minor update:

This:

1.Cars
1.1. - Roadcars can chase Roadcars, UFR/XFR (Ngt) and GTR´s.
1.2. - GTR´s can only chase UFR/XFR (Ngt) or other GTR cars.

was replaced by this:

1.Cars
1.1. - GTR/NGT are not allowed to chase roadcars (Cars without slicks) and MRT.
1.2. - Roadcars can chase any car.
Overview <--click
[RC]George
[-] The following 1 user says Thank You to [RC] GeorgeForeman for this post:
  • [RC] Hawk
#5
Information 
For copy'n'paste:
[RC-PD] Hello sir/madame!
[!]Speeding[!]
[!]Dangerous Driving[!]
[!]Officer ramming[!]
[!]Illegal Parking[!]
[RC-PD] Thank you sir. Have a nice day.

[RC-PD] NEED BACKUP! NEED BACKUP! NEED BACKUP!
[RC-PD] responding to backup
[RC-PD] unit ENTE ready for backup
[RC-PD] PULL OVER or you will be FORCED TO STOP!
[RC-PD] SIREN on screen -> SLOW DOWN!
[RC-PD] DON'T INTERACT/FOLLOW a chase!

edit by george:
Sadly it doesn't work by copy and paste out of the forum. You then still need to type it in by hand to do the colors.
Or you copy and paste it from someone ingame (recommended).
[-] The following 1 user says Thank You to ente for this post:
  • [RC] Hawk
#6
Added rule- CADET'S CANNOT DRIVE ANY GTR'S WHILE ON-DUTY.




Edit:George some people's couldn't comprehend not to drive any GTR's while on-duty as a cadet. The guy say it not INSIGHT for looking at the rule
[Image: image.png]
[RC[Coptrainer
[
Officer]Arion
[-] The following 1 user says Thank You to Arion for this post:
  • [RC] Hawk
#7
Minor update, adjustment and clarification.

Changed this:

1. Cars
1.1. - GTR/NGT are not allowed to chase roadcars (Cars without slicks) and MRT.
1.2. - Roadcars can chase any car.
Overview <--click


to:

1. Cars
1.1. - Cadets are only allowed to be on duty in roadcars (Cars without slicks).
1.2. - Officers may go on duty in roadcars and GTR/NGT.
1.3. - GTR/NGT are not allowed to chase roadcars and MRT.
1.4. - Roadcars can chase any car.
Overview <--click




Also changed this:

5. Speed Zones
5.1. - When a car changes to a different speed zone, give 5 seconds for the car to slow down to the proper speed. If the car does not slow down to the limit after 5 seconds, engage and chase like normal.

to:

5. Speed Zones
5.1. - Don't engage immediately after a change of speed zones.
When a car changes to a different speed zone, wait a bit (about 100m) for the car to slow down to the proper speed. If the car does not show signs of slowing down to the limit, engage and chase like normal.




this was discussed in TS a while ago, 5 seconds are by far to long. Sometimes it is enough to already drive into the next speed zone.
[RC]George
#8
Minor update.

Changed this:

2. Behavior on the road:
2.1. - Cadet's/Officer's should follow all rules regarding safe driving. This means no speeding, no drifting, no Jobs and driving on the right side of the road.


to:

2. Behavior on the road:
2.1. - Cadet's/Officer's should follow all rules regarding safe driving. This means no speeding, no drifting, no doing jobs (if the chase situation is so that you need to go through the job agency there is no problem on that, but avoiding finishing it), driving on the right side of the road and respecting traffic lights.




Also, added in the Handbook:

5. Communication between cops:
When several cops are on duty at the same time communication is an important point. Whether you are in a chase or not it is always important to be in touch with the other cops, but specially when planning tactics while being a backup or to form out a roadblock.
For the best communication we strongly recommend using TeamSpeak (ip: ts3.rcruise.net). There is a separate channel for cops which can be used by any on duty cop. Alternatively, cops are provided of the usage of a special in-game command while on duty: !cc <message>. This will write to a private chat only visible by on duty cadets and officers.
[Image: HIwTBH8.png]
This little light of mine... I'm gonna let it shine!
[-] The following 4 users say Thank You to [RC] DarkTuning for this post:
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#9
MAJOR UPDATE!


The cop rules have been updated on its majority (added new parts and slightly modified some bits). Most important rules have not been modified, though.


Quoting the first part of this thread:

Quote: Please make sure you read this handbook for cops carefully before being on duty as Cadet/Officer!

By being on duty as Cadet/Officer we assume that you have read and understand the rules. It is your responsability to be up-to-date with the latest rules.

Failure to stick to the rules will probably make you lose your cop rights.



Cadets and Officers *could* be reminded in-game that this update has been released by any of the staff members. However, it is not our responsibility.
[Image: HIwTBH8.png]
This little light of mine... I'm gonna let it shine!
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